![]() ![]() These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI. If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy. ![]() Greg "DeathShrimp" Street, one of the designers of Age of Mythology, came up with most of the lines based on what he could "scrape together off the early 2000s internet". Naya insurhret (f) nayendesshret (m) - forage. ![]() The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Egyptians summon a giant humanoid bird, (either Ra, Horus, or Ra-Horakhty).Įach culture in Age of Mythology has different starting conditions in a normal game. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little. Once the monuments are built, this method of gaining favor doesn't require any management. Each of these monuments generates favor at a set rate. The Egyptian player gains Favor by building five different Monuments to the glory of their chosen god. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. Priest Main article: Priest (Age of Mythology) However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. Using the Son of Osiris god power (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. Pharaoh Main article: Pharaoh (Age of Mythology) Priests are fairly expensive and rather weak against human soldiers. ![]() The Egyptian player starts with a Pharaoh and a Priest. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold they are all built slowly though they are free. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. Laborers, the Egyptian workers, are slower at gathering resources than other cultures' workers. Age of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Minor gods Classical Age ![]()
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